Tencent Games
Game Client Development Engineer Intern
- Designed and implemented a UE4.27/C++ cutscene playback and authoring toolchain with native Sequencer integration, supporting pre-rendered Bink video and texture-atlas playback for mobile cinematics.
- Diagnosed contention between editor-preview and runtime playback paths and implemented an ownership-arbitration router, resolving intermittent audio-without-video failures.
- Built bounded texture-atlas streaming with bidirectional prefetch and prewarm; profiled memory, frame time, loading behavior, and playback stability across representative mobile devices.
- Delivered the toolchain into four production UI workflows with editor preview, automated validation, one-click asset generation, real-device testing, and documentation for content teams.

